Samstag, 25. Oktober 2008

Neuer Nerf-Build

Einfach mal kommentarlos:

Skills
Holy
  • Seal of Wisdom now deal [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ] Holy damage)
  • Seal of Light now has a chance to heal for [ 15% of AP + 15% of Spell Power ]. (Down from [ 28% of AP + 28% of Spell Power ])
  • Seal of Light now deals [ 16% of AP + 25% of Spell Power + 1 ] (down from [ 20% of AP + 32% of Spell Power + 1 ]) holy damage when unleashed.
  • Seal of Righteousness now grants each melee attack [ 2.2% of Melee Weapon Speed * AP + 4.4% of Melee Weapon Speed * Spell Power ] additional Holy damage. (Down from [ 2.8% of Melee Weapon Speed * AP + 5.5% of Melee Weapon Speed * Spell Power ])
Protection
  • Seal of Justice now deals [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ])
Retribtion
  • Judgement of Command Holy damage reduced from 56% to 45%.
  • Blessing of Might (Rank 8 ) and Greater Blessing of Might (Rank 3) now increase AP by 306. (Up from 305)
  • Seal of Corruption now deals [ 15% of AP + 8.8% of Spell Power ] additional holy damage over 15 seconds. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
  • Seal of Corruption now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
  • Seal of the Martyr now make all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
  • Seal of the Martyr now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old - [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
  • Seal of Blood now make all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
  • Seal of Blood now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old - [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
  • Seal of Vengeance now deals [ 15% of AP + 8.8% of Spell Power ] additional Holy damage over 15 sec. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
  • Seal of Vengeance now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
  • Judgement of Wisdom now restores 1% of the attacker's maximum mana. (Down from 2%)
  • Judgement of Light now has a chance to heal the attacker for [ 10% of AP + 10% of Spell Power ]. (Down from [ 18% of AP + 18% of Spell Power ])

Talents
Retribution
  • Divine Storm doesn't deal Holy damage anymore. Now heals up to 3 party or raid members for 25% of the damage caused. (Up from 20%)
  • Righteous Vengeance changed to - When your Judgement and Divine Storm spells deal a critical strike, your target will take 8/16/24/32/40% additional damage over 8 sec.
  • The Art of War now increases the damage of Judgement, Crusader Strike and Divine Storm by 5/10%. (Old - Increased critical strike damage only, by 10/20%)
  • Judgement of the Wise now grants the paladin 15% of his base mana. (Down from 33%)
  • Seal of Command now deals [ 16% of AP + 25% of Spell Power + 24% of mw ] to [ 16% of AP + 25% of Spell Power + 24% of MW ] Holy damage. (Down from [ 20% of AP + 32% of Spell Power + 30% of mw ] to [ 20% of AP + 32% of Spell Power + 30% of MW ])

- alle Siegel im Dmg generft, auch im der gerichteten Schaden
- Siegel des Lichts Heal generft
- Richturteil des Lichts Heal generft
- Richturteil der Weisheit Manarestore generft
- JotW Manarestore erheblich generft
- Siegel des Befehls + Richtschaden stark generft...is den Skillpunkt fast nicht mehr wert
- Göttlicher Sturm...Heal leicht erhöht, aber jetz offiziel kein Holyschaden mehr (dmgnerf)

+ AoW Schaden erhöht, jetz 10% auf alles, statt 20% auf crit...(10% bei noncrit sind auch 20% bei crit)
+ RV gibt einen DoT...klarer Burst nerf, allerdings mehr konstanter Schaden, auch nett gegen Schurken und Katzen (bricht NICHT Buße) - Insgesamt DPS Erhöhung

So der Stand der Dinge

6 Kommentare:

Anonym hat gesagt…

Es gibt nur einen möglichen Kommentar:

"Zwei Dinge sind unendlich, das Universum und die Blizzard'sche Dummheit"

Anonym hat gesagt…

Da wurde sogar noch nen Nerf vergessen. HoW geht erst ab 20%.

Paton hat gesagt…

mh wer wie wo was?

Paton hat gesagt…

ajo seh grad...aber ist ja noch nicht bestätigt

Anonym hat gesagt…

naja mmo ist halt nur schneller als blizzard, die wissen schon was blizzard machen will, nur blizzard selbst nicht

Anonym hat gesagt…

+ AoW Schaden erhöht, jetz 10% auf alles, statt 20% auf crit...(10% bei noncrit sind auch 20% bei crit)

Solche Sachen werden generell nach Schadensberechnung hinzugerechnet. Ein Normaler Schlag macht 1000 Schade -> es werden 1100 Schaden draus.
Ein kritischer Schlag macht 2000 Schaden -> es werden 2200 Schaden draus. Das heißt, dass es bei einem kritischen Trefer nicht 20% sind.